How to Get Started With Apple’s ARKit Augmented Reality Platform. By most accounts, Apple’s new smartphone, the “i. Phone 8,” is due out soon—in September 2. But I feel confident in saying the company’s most groundbreaking release for the year actually happened earlier this summer, at Apple’s Worldwide Developer Conference (WWDC) in San Jose, California. At that event, Apple unveiled “ARKit,” a new, free set of software tools that anyone can use to build impressive new apps and experiences on the i. Virtual Dj Pro 7 And Amp Serial Connectors Pcb
Phone and i. Pad. The “AR” in “ARKit” refers to “augmented reality,” a technology that places interactive virtual objects and effects into your view of the real world, blending the virtual world with physical reality. Today, this is usually accomplished by apps that use a smartphone’s (or other device’s) camera to show you a view of the real world in front of you, then layering virtual objects on top of it. For example, some of the most popularly used AR features right now are the “lenses” or face filters in Snapchat—the effects that put animal ears on your head or warp your face in weird ways. Another one is Pokémon Go, the gaming app that made the pocket monsters look as though they were bouncing around your desk or the street. 20,000,000 Visitors and counting - fix my hit counter and earn credit$, LOL: We salute our Nation’s military, past and present. IN WONDERFUL ALBANY, NY, USA. What these apps have in common is that the virtual objects inside of them appear to be inhabiting or changing real- world scenes—“augmenting” our reality. A long time ago, Apple made it difficult for third- party developers to make a good media player for …Read more But those apps were custom- built by pro software developers. What makes Apple’s ARKit version of augmented reality so exciting is that it’s not an app—instead, it’s a free way for anybody to build new AR apps that will be able to run on many of Apple’s i. OS devices from the last few years. And the proof is in the pudding: Apple’s ARKit has already only been publicly available for about two months, but already, independent software developers have created some incredible- looking experiences for the i. Phone—everything from virtual portals you can enter to putting virtual zombies in your living room and more. Even Lord of the Rings director Peter Jackson has gotten in on the fun with an ARKit short film. I’ve been interested in augmented reality for years, so when Apple announced ARKit, I was thrilled. If you feel the same or are just interested in experimenting with it yourself, here’s how you can get started. Check to make sure you have a compatible i. OS device. ARKit runs only Apple i. OS devices containing an A9 processor (or newer). That limits it to the following devices, according to Redmond. Pie: i. Phone 6s and 6s Plusi. Phone 7 and 7 Plusi. Phone SEi. Pad Pro (9. Pad (2. 01. 7)Presumably, the new i. Phone 8 lineup will also support ARKit. You’ll also want to make sure the camera on your i. OS device is working, as ARKit relies upon it. And you need a cable for connecting your device to your Mac computer. Download i. OS 1. Phone or i. Pad. Once you have one of these compatible i. OS devices handy, you’ll need to download i. OS 1. 1 on it. That’s the latest version of Apple’s mobile operating system, and it’s only available as a beta right now, which means it potentially contains bugs and could mess up some things on your device. If this is a major concern, buy or use another device that’s not your primary one. Or, wait for the official release of i. OS 1. 1, which is also expected in September 2. If you don’t want to wait, you can download the i. OS 1. 1 beta and get started. To do this, you’ll need to enroll in Apple’s Beta Software Program. This is free, but requires anywhere between 2. Head over here and follow the instructions. Check to make sure you have a compatible Mac computer. You’ll also need a computer for coding your ARKit app. Specifically, a Mac with the free operating system mac OS Sierra 1. That means the following machines are eligible: Mac. Book (Late 2. 00. Mac. Book Pro (Mid 2. Mac. Book Air (Late 2. Mac mini (Mid 2. 01. Mac (Late 2. 00. 9 or newer)Mac Pro (Mid 2. Later this year, Apple will publicly release i. OS 1. 1, which includes a one- handed mode for the…Read more Register for an Apple developer account. You can use a free or paid developer account to get started with ARKit. If you already have a regular consumer Apple account that you use to buy apps and such on your i. Phone/i. Pad/Mac, you can upgrade this to a free or paid developer account. Using a web browser on your Mac computer, navigate to Apple’s developer account sign- in page and choose which option is right for you. Download Xcode 9 (which contains ARKit) for your Mac for free from Apple’s developer website. On your Mac, sign into your Apple developer account, then head here and click “Download” in the top right corner to get Xcode 9, Apple’s program for programming (a tautology, yes!). Warning: you’ll need at least 4. GB free of hard drive space to download this, and then Xcode itself takes up 9. GB of hard drive space. Launch Xcode 9 and connect your i. OS device to your computer with a cable. On your Mac, unzip your Xcode 9 download by double clicking it, then drag the Xcode app into your Applications folder and double click it to launch it. Plug in the i. OS device you have with i. OS 1. 1 installed. Create a new AR app project template in Xcode. In Xcode on your Mac, click “File,” “New,” and select “Project.” This should pull up a grid of options. Click on “Augmented Reality App.”Fill out your new AR app’s information in Xcode. Apple requires you fill out the following information for your new AR app. You can name it anything you’d like, and be sure to also select a “Team,” even if you’re an individual (if you don’t have one yet, you’ll get the option to create one.) Keep everything else checked. In the “language” option, can also choose between Swift, Apple’s new programming language, and Objective- C, its older one. Both will allow you to build an AR app. If you’re new to programming, Swift might be the better bet as it’s what Apple plans to use for all of its tools going forward. Finally, you can choose your “Content technology,” selecting between Scene. Kit, Sprite. Kit, and Metal. These are different rendering engines for displaying graphics. All three will let you build AR apps, but offer different trade- offs, some of which are described here (basically: Scene. Kit for 3. D graphics, Sprite. Kit for 2. D, Metal for more complicated scenes). For purposes of this demo, I selected “Scene. Kit.” You’ll also need to put your project in a folder on your computer. Select anywhere you want, this doesn’t matter much. Select your connected i. OS device to receive your new AR app. In Xcode on your Mac, select “Window” from the top menu bar, click “Devices and Simulators” and double click your i. OS device. Make sure you check the box that says “Show as run destination.” You may get a pop up on your i. OS device now saying “Untrusted Developer” and giving you some instructions to go to your i. OS device’s “Settings” page to allow this app. If this happens, go ahead and find your “Settings” app on your i. OS device, tap it, scroll down to “General” and tap it, then scroll further to “Profiles and Device Management,” and you should be able to find your Apple developer email address. Tap this and it should allow you to install your ARapp. Run your first demo AR app. Apple includes a very simple AR demo with Xcode for you to get a sense of what you can build with ARKit. This demo displays a fighter jet in the air in front of your device’s camera. In order to see it in action, first make sure your i. OS device is selected in the device picker dropdown menu in the top left hand corner of Xcode. Then, look up at the top menu bar in Xcode. Find “Product,” click it, and then click “Run.” The top status indicator in Xcode should begin flickering with activity and messages, then it should launch your app on your i. OS device! To stop your demo app, go back to “Product” in Xcode and scroll down to “Stop.”That’s it, you’re well on your way to using ARKit! For more information on adding your own new 3. D models and creating animated experiences, I’d recommend the following guides.
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